Deadpool, the 4th-wall-breaking Merc with a Mouth, is the newest superhero (after Batman) to get a Quest 3-exclusive VR motion sport. Marvel’s Deadpool VR was introduced at Summer season Video games Fest right this moment, however I bought to strive an early demo in late Might at Meta’s places of work in California.
Marvel’s Deadpool VR stars Emmy-winning Neil Patrick Harris because the titular antihero and was developed by Twisted Pixel. Acquired by Meta in 2021, Twisted Pixel final made beat-em-up VR sport Path of the Warrior in 2019. Deadpool has evidently been years within the making.
The sport felt like a right away and apparent foil to 2024’s Batman: Arkham Shadow VR, made by one other Meta-acquired developer, Camouflaj. Each have skilled voice actors, lengthy story-driven campaigns, and demanding next-gen graphics. And but they could not be extra completely different in fight, motion, and tone.
Deadpool snarks his approach round a SHIELD helicarrier, Mojoworld, Spirit of Xandar, and different Marvel Comics multiverse locales that really feel like polar opposites to the darkish, grounded Gotham. And the violent gun and sword battles felt extra chaotic and fewer structured than Batman’s mixture of timed punches and gadget combos.
It additionally sounds very completely different from Activision’s Deadpool from 2013, which closely targeted on the X-Males comics and characters like Wolverine and Rogue. Deadpool VR’s forged stars extra area of interest characters like Mojo, Woman Deathstrike, and Flag-Smasher, and the narrative does not appear fairly as depending on 4th-wall breaks because the outdated sport.
Having spent almost an hour bumbling by means of one of many early ranges, I can share my ideas on the most effective and worst components of Marvel’s Deadpool VR throughout my hands-on, in addition to all the sport information that Twisted Pixel shared with us throughout the Q&A afterwards.
Gory, inventive fight and foolish one-liners

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My demo began pretty early on in Marvel’s Deadpool VR storyline, with Deadpool’s head being studied by an evil scientist on a stolen helicarrier earlier than you management his headless physique to kill the scientist and free your self.
Then you definately run by means of the ship, guided by a hapless SHIELD rookie by comms as you be taught the controls and fight. By default, you’ll be able to seize a sword over your shoulder, gun out of your hip, or grenade out of your wrist, and extra weapons might be launched as the sport continues like a bow and arrow.
Once you take harm, components of Deadpool will fall off, and you will have to regulate your gameplay technique accordingly (till they develop again).
I had the least bother mastering gunplay, aiming your default pistol or choosing up weapons alongside the best way and blasting waves of foes. You possibly can purpose at particular physique components to blast them off or use a grapple weapon to fling or disarm foes.
However gun fight is pretty frequent in a variety of Meta Quest video games, and the builders need you to get extra inventive. For that, the point of interest is the close-quarters fight. With the sword, you’ll be able to dismember physique components, then decide them up and throw them at different enemies. You possibly can counter assaults from shielded foes, or fling your sword at a far-away enemy earlier than grabbing a brand new one.
The objective, Twisted Pixel stated, is to “Say sure to the participant” and “reward creativity,” and that there was a “bunch of stuff that you simply guys did not strive” that we would uncover naturally throughout the marketing campaign, however is offered from the beginning.
The devs additionally promised issues like a “boomerang sword” and “exploding bullets,” and there might be customized strikes you should utilize towards particular enemies or with sure weapons.
Sadly, sword fight can be the place I had probably the most bother. I’d swipe my sword at a foe and, for no matter purpose, it could merely dance round their physique with no impact whereas they hit or shot me. I particularly struggled with shielded foes meant for close-quarters fight, who would wail on me whereas I swiped helplessly again.
I assumed it was a talent situation on my finish, and I wanted to grasp the timing of sword strikes higher. However different journalists I spoke to after the demo agreed that sword assaults felt considerably weightless.
The Twisted Pixel devs responded by saying they did not need the reverse aspect of VR melee fight, the place you merely maintain your sword towards an enemy, “waggle it,” and have it “chop folks up immediately.” They are saying they’re “nonetheless engaged on” a “mixture of animation, haptic suggestions, and sound” to make sword impacts really feel satisfying.
So I am curious the way it’ll really feel within the closing model, with extra follow. I might say swordplay is a very powerful a part of a Deadpool VR sport, so I am hoping they get it proper.
Outdoors of fight, Deadpool runs and parkours across the stage, with double-jumping obtainable for extra versatile motion. Simply within the early degree, I noticed comedian guide collectables and mysterious doorways I could not open labeled “Woman Deadpool” and different Deadpool-adjacent names.
Twisted Pixel promised replayability options and secret ranges, so I’m wondering if you can return by means of ranges as different multiverse variations of Deadpool, just like what we noticed within the film Deadpool & Wolverine.
However the primary model of Deadpool, voiced by Neil Patrick Harris, was a variety of enjoyable in my transient hands-on. They stated their model of Deadpool “pulls extra strongly from the comics” than from the film Deadpool. In addition they talked about how nice it was to collaborate with Harris, who would riff off their script along with his personal comedy and one-liners.
Diving into the Marvel Mojoverse
The principle premise of Deadpool VR appears to be that Deadpool makes some sort of “shitty deal” with the sorcerer Mojo, aka “hip-hop Devil,” with out studying the “positive print.”
He then will get flung into completely different Marvel Comics places within the Mojoverse, an extradimensional and extratemporal realm, dealing with off towards foes like Flag-Smasher, Woman Deathstrike, and Omega Pink.
Twisted Pixel promised “iconic (and not-so-iconic) villains,” so I am curious if we’ll get extra family names or stick with smaller foes to make Deadpool VR extra distinct.
“We’re not pulling from a specific story arc that exists already,” the devs defined. “That is undoubtedly our personal factor. We needed to come back to this and guarantee that it is our personal story, it is our personal Deadpool.”
And by doing it this manner, they need it to be your Deadpool you could play in distinctive methods. “If folks can get Deadpool of their head, they will strive stuff that Deadpool would, and it is tremendous enjoyable as a result of it rewards you for doing it.” So any time a playtester tries one thing that does not work, they add it within the subsequent construct.
Marvel’s Deadpool VR comes out in “late 2025.” My guess is that we’ll see a correct launch date round Meta Join 2025 this fall, with extra particulars on issues like pricing and marketing campaign size.
You may want a Quest 3 or Quest 3S to play this unique, which can disappoint Deadpool-loving avid gamers and not using a VR headset. However based mostly on my hands-on, Quest house owners are in for a deal with!